T0 Bossing Guide

How to take on the tier 0 pinnacle boss fights in Project Diablo 2: Vision of Terror (Diablo Clone), Voidstone (Rathma) and Shadow of Hatred (Lucion). Each tab covers getting in, the fight's mechanics, what kills players, defenses, strategy, recent changes and rewards.

Work in progress

This guide is still being written and checked. It was compiled from the PD2 wiki and patch notes up to Season 13, and some details may be incomplete or out of date. Season 14 changes will be added once they are announced.

What tier 0 means

  • Vision of Terror, Voidstone and Shadow of Hatred each have three difficulty tiers: 0, 1 and 2. Transmute the item alone in the Horadric Cube to cycle its tier.
  • Tier 0 is the base fight. The wiki notes that tier 1 is roughly as hard as these fights were before tiers existed, so T0 is easier than the old fights.
  • Since Season 12, a T0 fight gives you three portals instead of one. Re-entering heals the boss by 20%, but phases you already cleared do not happen again, and you get a short invulnerability on entry.
  • T0 keeps the main reward (Annihilus, a Tainted Worldstone Shard, or a desecration), but the exclusive uniques and other T1/T2-only drops need tier 1 or 2.
  • All pre-buffs are removed when you enter. Plan to recast buffs inside the arena.

Vision of Terror (Diablo Clone)

A four-phase fight against a much tougher Diablo. You have to stay close to him, dodge meteors and burning ground, clear skeleton waves, and survive six big fire novas between phases.

The arena

  • A closed arena that you cannot leave or re-enter at will while Diablo Clone is alive. At T0 you get three portals (see the top of this page); a portal out appears when he dies.
  • Trapped Souls around the arena throw meteors and Bone Spirits for the whole fight.
  • Summons come in with you. Pre-buffs are stripped on entry.

Getting in

  • Cube a Prime Evil Soul, a Black Soulstone and a Pure Demonic Essence into a Vision of Terror.
  • Prime Evil Soul: drops from Mephisto, Diablo and Baal in Hell (Diablo 1 in 21, Baal 1 in 13; Mephisto's rate is not published).
  • Black Soulstone: always drops from the last Uber in Uber Tristram, along with the Hellfire Torch.
  • Pure Demonic Essence: drops from map bosses. The wiki lists the rate as unconfirmed (about 2%).
  • The Outer Void unique map (added in Season 11) has three map bosses that each drop a random pinnacle boss material.
  • Leave the Vision on tier 0 (cube it alone to cycle tiers), then use it at the blood fountain in Harrogath. The portal opens for everyone nearby. Only one boss area or map can be opened per game.
  • The item text recommends level 80. Since Season 10 you can enter below 80, but you get no experience from the fight below level 80.

Skills, phases and mechanics

  • Diablo Clone is immune to all damage if no player is within about 10 yards of him. Ranged builds still have to stand close.
  • He uses upgraded Diablo skills. The game files list lightning, cold, fire ring, fire wall, a charge, teleport and a skeleton summon.
  • Meteors fall randomly throughout the fight. More meteors and Bone Spirits appear in later phases.
  • Bone Spirits come from the Trapped Souls. When one hits a player it leaves a patch of burning ground.
  • The fight has four phases. In each phase a wave of skeletons rises: Bone Warriors, Skeleton Archers and skeleton mages of every element. They have 60% poison resistance and 75% poison length reduction, and they cannot be cursed.
  • Between phases Diablo Clone becomes immune and casts six especially deadly fire novas in a row. He tries to teleport to the middle of the arena first so the novas line up.
  • Diablo Clone cannot be chilled or hurt by Static Field. He has 95% curse length reduction, 75% poison length reduction and a 15% block chance.
  • Base stats: 30% resistance to physical, fire, cold, lightning and poison; magic resistance lowered to 20% in Season 11; 10,530 base life.

What kills players

  • The six fire novas between phases. Most deaths happen here, which is why fire resistance and fire absorb matter so much.
  • Standing in burning ground from Bone Spirits while you fight skeletons or dodge meteors.
  • Meteors landing on you while you are busy with a skeleton wave.
  • Wandering more than about 10 yards from him: the fight stalls and meteors keep falling.

Resistances and defenses

  • Fire is the main threat: get fire resistance to the cap (above 75% max if you can) and add fire absorb.
  • Physical damage reduction helps against the melee skeletons and his charge.
  • Keep your other resistances capped; the skeleton mages cast every element.
  • Carry plenty of rejuvenation potions. Buffs from outside do not carry in.

Hiim PD2 team recommendation (T0 / T2): Fire 90% | Fire Absorb any T0 / 12% T2 · PDR 25% T0 / 50% T2

Strategy and positioning

  • Recast your buffs first, then stay close to Diablo Clone the whole time so he can take damage.
  • Keep moving. Don't let meteors or Bone Spirits land on you, and step out of burning ground right away.
  • Clear the skeletons as they come. Since Season 12 he no longer starts the nova phase while skeletons are still alive, so a slow skeleton clear just delays the next nova phase.
  • When he goes immune and moves to the middle, get ready for six novas: top up life, use a potion if needed and keep your distance steady.
  • At T0 a death is not the end: you can go back in through one of the extra portals. The boss heals 20%, but cleared phases stay cleared.

Changes that made it easier

  • Season 10: fewer tracked meteors, no untargeted meteors during the nova phase, no Bone Spirits during the nova phase, Bone Spirits no longer speed up, meteor explosion size cut from 5 to 3.
  • Season 10: Black Soulstone is no longer random; it always drops from the final Uber in Uber Tristram. The level 80 entry requirement was removed.
  • Season 11: magic resistance cut from 30% to 20%. He teleports to the middle before the nova phase so novas don't go off misaligned. Prime Evil Soul drops went up (Diablo 1/37 to 1/21, Baal 1/22 to 1/13). The Outer Void map added another way to get materials.
  • Season 12: T0 gets three portals and entry invulnerability (with more boss life to compensate). Invisible fire was fixed, the nova phase no longer starts while skeletons are alive, and the Trapped Souls pull less aggro, so summons attack them less.
  • Season 13: tier 2 got easier and its exclusive unique rate was set to match tier 1 (1/200). These notes are for tier 2 only; T0 was not changed.

Rewards and drops

  • Annihilus, a unique small charm: +1 to all skills, +10-20 to all attributes, +10-20 all resistances, +5-10% experience gained.
  • Tiers 1 and 2 add a 1/200 chance for an exclusive unique: Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand or Aidan's Scar. T0 does not have this chance.

Sources