T0 Bossing Guide

How to take on the tier 0 pinnacle boss fights in Project Diablo 2: Vision of Terror (Diablo Clone), Voidstone (Rathma) and Shadow of Hatred (Lucion). Each tab covers getting in, the fight's mechanics, what kills players, defenses, strategy, recent changes and rewards.

Work in progress

This guide is still being written and checked. It was compiled from the PD2 wiki and patch notes up to Season 13, and some details may be incomplete or out of date. Season 14 changes will be added once they are announced.

What tier 0 means

  • Vision of Terror, Voidstone and Shadow of Hatred each have three difficulty tiers: 0, 1 and 2. Transmute the item alone in the Horadric Cube to cycle its tier.
  • Tier 0 is the base fight. The wiki notes that tier 1 is roughly as hard as these fights were before tiers existed, so T0 is easier than the old fights.
  • Since Season 12, a T0 fight gives you three portals instead of one. Re-entering heals the boss by 20%, but phases you already cleared do not happen again, and you get a short invulnerability on entry.
  • T0 keeps the main reward: Annihilus from Vision of Terror, a Tainted Worldstone Shard from Voidstone, or a desecration from Shadow of Hatred. A desecration succeeds less often at T0: 50%, against 60% at T1 and T2. The exclusive uniques and other T1/T2-only drops need tier 1 or 2.

Vision of Terror (Diablo Clone)

A three-phase fight against a much tougher Diablo. You have to stay close to him, dodge meteors and burning ground, clear skeleton waves, and survive a wave of big cold novas between phases.

The arena

  • A closed arena. At T0 you get three portals: going back in heals Diablo Clone by 20%, but skeleton and nova phases you completed stay completed, and you get a few seconds of invulnerability to grab your body.
  • Your mercenary does not come with you, and most buffs are removed: recast Battle Orders, summon spirits, recast your other buffs and shapeshift after you enter.
  • Trapped Souls around the arena throw meteors and Bone Spirits for the whole fight.
  • Pillars around the arena block the novas. Hiding behind one during a nova wave is how you stay safe (see the second image).

Getting in

  • Cube a Prime Evil Soul, a Black Soulstone and a Pure Demonic Essence into a Vision of Terror.
  • Prime Evil Soul: drops from Mephisto, Diablo and Baal in Hell.
  • Black Soulstone: drops from Uber Tristram together with the Hellfire Torch.
  • Pure Demonic Essence: drops from map bosses.
  • Before you open it, check all your gear and your character screen: the right items equipped, resistances, life and skills where you expect them. Mistakes are much more expensive inside the arena.
  • Leave the Vision on tier 0 (cube it alone to cycle tiers), then use it next to the fountain in Harrogath (Act 5, Hell). The portal opens for everyone nearby. Only one boss area or map can be opened per game.

Skills, phases and mechanics

  • Diablo Clone is immune to all damage if no player is within about 10 yards of him. Ranged builds still have to stand close.
  • The fight has three phases. After enough damage he becomes immune and summons skeletons; kill them to resume the fight. The first wave is melee skeletons, the second adds archers, and the third adds mages (including cold mages). Skeletons cannot be cursed, but a Barbarian's Taunt works on them.
  • Between phases he becomes immune, runs toward the middle of the arena and casts a wave of cold novas. He runs rather than teleports, and his run is your cue to get behind a pillar. If he is blocked on the way he can end up off-center, so watch where he actually stops.
  • After the third skeleton wave and the last nova wave there are no more immunity phases: commit and finish him.
  • Season 12 almost completely removed the invisible fires and double phasing with poison and open wounds damage, but you can still double phase.
  • He has 1,579,500 life, a 15% block chance, 20% magic resistance, 30% physical, fire, cold, lightning and poison resistance, 95% curse resistance, 75% poison length reduction and 8% fire absorb. He is a demon, so damage to demons works on him.

What kills players

  • The cold novas between phases when you are not behind a pillar. Most deaths happen here.
  • Desync during a nova phase: the game shows you behind a pillar when the server has you somewhere else. Get in the habit of resyncing every time you move into a safe spot during the novas.
  • The fire corner: burning through too many rejuvenation potions, or trying to readjust your position and making a mistake.
  • His melee attack carries cold damage and freezes you, and the last skeleton wave brings cold mages.
  • Meteors and burning ground while you are busy with a skeleton wave.
  • Wandering more than about 10 yards from him: he stops taking damage and the meteors keep falling.

Resistances and defenses

  • A decent life pool: 1,500 to 2,000 life, more is better. Put flat life in sockets where you can.
  • A good faster hit recovery breakpoint, ideally the one before the fastest you can reach. You will get hit.
  • 25 to 30% physical damage reduction for Diablo Clone, the skeletons and the meteors.
  • At least 80% maximum fire resistance, 85% to be comfortable. You do not need 90% at T0.
  • Cannot Be Frozen, from boots, a ring or a corruption.
  • Keep your other resistances capped for the skeleton mages.
  • Fill your belt with full rejuvenation potions.

Strategy and positioning

  • Practice first in single player: host a TCP/IP game (Other Multiplayer, TCP/IP, Host Game), which behaves closer to online play than plain single player.
  • After you enter, recast your buffs, then stay close to Diablo Clone the whole time so he can take damage.
  • Keep moving. Don't let meteors or Bone Spirits land on you, and step out of burning ground right away.
  • Kill each skeleton wave quickly, archers and mages first.
  • Getting ready for a nova wave: as soon as he goes immune and starts running, move to a corner and put a pillar between you and him. Top up life and mana on the way, make sure your belt is full of full rejuvenation potions, and resync once you are in place. Stay put until the wave is over, then move back in.
  • If you die at T0, go back in through one of the extra portals and grab your body during the short invulnerability. The boss heals 20%, but completed phases stay completed.
  • T0 does not prepare you for T1, and T1 does not prepare you for T2: the higher tiers need more practice and better gear.

Changes that made it easier

  • Season 12: T0 gets three portals and entry invulnerability (with more boss life to compensate). Invisible fires and double phasing with poison and open wounds were almost completely fixed, and the Trapped Souls pull less aggro.
  • Season 13: no changes to T0.

Rewards and drops

  • Annihilus, a unique small charm: +1 to all skills, +10-20 to all attributes, +10-20 all resistances, +5-10% experience gained.
  • Tiers 1 and 2 add a 1/200 chance for an exclusive unique: Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand or Aidan's Scar. T0 does not have this chance.

Sources