Physical Damage Calculator
Season 14. Based on HarryPe's Physical Damage Calculator v2.3.
Weapon A
Weapon
%
Character Stats
%
%
Auras / Buffs (enter ED% directly)
%
%
%
%
%
%
Critical Hit
%
%
%
%
Crushing Blow
%
%
Physical Resistance
%
%
%
%
DPS
Results
- Weapon Dmg
- 44 – 75 (avg 59.5)
- STR ED%
- 0%
- Total Off-Wep ED%
- 0%
- Sheet Dmg
- 44 – 75 (avg 59.5)
- Crit (2x)
- 0%
- Deadly Strike (1.50x)
- 0%
- Normal (1x)
- 100%
- Avg Dmg Multiplier
- 1x
- Final Dmg (pre-res)
- 44 – 75 (avg 59.5)
- Avg CB / hit
- 0
- Effective Phys Res%
- 33%
- Eff Dmg (after res)
- 29 – 50 (avg 39.9)
- Eff CB / hit (after res)
- 0
- Total Avg / hit
- 39.9
Weapon B
Weapon
%
Character Stats
%
%
Auras / Buffs (enter ED% directly)
%
%
%
%
%
%
Critical Hit
%
%
%
%
Crushing Blow
%
%
Physical Resistance
%
%
%
%
DPS
Results
- Weapon Dmg
- 63 – 118 (avg 90.5)
- STR ED%
- 0%
- Total Off-Wep ED%
- 0%
- Sheet Dmg
- 63 – 118 (avg 90.5)
- Crit (2x)
- 0%
- Deadly Strike (1.50x)
- 0%
- Normal (1x)
- 100%
- Avg Dmg Multiplier
- 1x
- Final Dmg (pre-res)
- 63 – 118 (avg 90.5)
- Avg CB / hit
- 0
- Effective Phys Res%
- 33%
- Eff Dmg (after res)
- 42 – 79 (avg 60.6)
- Eff CB / hit (after res)
- 0
- Total Avg / hit
- 60.6
Comparison
Weapon Avg Dmg
59.5+52.1%90.5
Sheet Dmg
44–75+52.1%63–118
Sheet Avg Dmg
59.5+52.1%90.5
Final Avg (pre-res)
59.5+52.1%90.5
Total Avg / hit
39.9+52.1%60.6
Damage roll distribution (after phys res)
Damage-increase parity (vs +40% off-weapon ED)
Each row shows how much of the listed stat would yield the same total-damage % increase as adding 40% off-weapon ED to your current setup.
Weapon A
| Stat | Amount for parity |
|---|---|
| +40% off-weapon ED (baseline) | 40.0% |
| + on-weapon ED% | 40.0% |
| + min damage (to min only) | +48 min |
| + max damage (to max only) | +48 max |
| + Deadly Strike% | 80.0% |
| + Critical Strike% | 40.0% |
- Final Damage Increase
- 40.0% (+15.9 avg dmg)
Weapon B
| Stat | Amount for parity |
|---|---|
| +40% off-weapon ED (baseline) | 40.0% |
| + on-weapon ED% | 40.0% |
| + min damage (to min only) | +72 min |
| + max damage (to max only) | +72 max |
| + Deadly Strike% | 80.0% |
| + Critical Strike% | 40.0% |
- Final Damage Increase
- 40.0% (+24.3 avg dmg)
Weapon base damages are approximate PD2 values. Verify in-game for exact numbers. Ethereal = 1.25x base damage (multiplicative, applied before weapon ED). Flat +damage added after weapon ED multiplier. Crit and DS each independently roll for their respective multiplier. As in game, when +min damage pushes min to or above max, max becomes min + 1 after off-weapon ED.