Physical Damage Calculator

Season 14. Based on HarryPe's Physical Damage Calculator v2.3.

Weapon A

Weapon

%

Character Stats

%
%

Auras / Buffs (enter ED% directly)

%
%
%
%
%
%

Critical Hit

%
%
%
%

Crushing Blow

%
%

Physical Resistance

%
%
%
%

DPS

Results

Weapon Dmg
44 – 75 (avg 59.5)
STR ED%
0%
Total Off-Wep ED%
0%
Sheet Dmg
44 – 75 (avg 59.5)
Crit (2x)
0%
Deadly Strike (1.50x)
0%
Normal (1x)
100%
Avg Dmg Multiplier
1x
Final Dmg (pre-res)
44 – 75 (avg 59.5)
Avg CB / hit
0
Effective Phys Res%
33%

Eff Dmg (after res)
29 – 50 (avg 39.9)
Eff CB / hit (after res)
0
Total Avg / hit
39.9

Weapon B

Weapon

%

Character Stats

%
%

Auras / Buffs (enter ED% directly)

%
%
%
%
%
%

Critical Hit

%
%
%
%

Crushing Blow

%
%

Physical Resistance

%
%
%
%

DPS

Results

Weapon Dmg
63 – 118 (avg 90.5)
STR ED%
0%
Total Off-Wep ED%
0%
Sheet Dmg
63 – 118 (avg 90.5)
Crit (2x)
0%
Deadly Strike (1.50x)
0%
Normal (1x)
100%
Avg Dmg Multiplier
1x
Final Dmg (pre-res)
63 – 118 (avg 90.5)
Avg CB / hit
0
Effective Phys Res%
33%

Eff Dmg (after res)
42 – 79 (avg 60.6)
Eff CB / hit (after res)
0
Total Avg / hit
60.6

Comparison

Weapon Avg Dmg
59.5+52.1%90.5
Sheet Dmg
44–75+52.1%63–118
Sheet Avg Dmg
59.5+52.1%90.5
Final Avg (pre-res)
59.5+52.1%90.5
Total Avg / hit
39.9+52.1%60.6

Damage roll distribution (after phys res)

Weapon AWeapon B
0204060800%20%40%60%80%100%Cumulative probability — left = normal hits, middle = deadly strikes, right = crits

Damage-increase parity (vs +40% off-weapon ED)

Each row shows how much of the listed stat would yield the same total-damage % increase as adding 40% off-weapon ED to your current setup.

Weapon A

StatAmount for parity
+40% off-weapon ED (baseline)40.0%
+ on-weapon ED%40.0%
+ min damage (to min only)+48 min
+ max damage (to max only)+48 max
+ Deadly Strike%80.0%
+ Critical Strike%40.0%
Final Damage Increase
40.0% (+15.9 avg dmg)

Weapon B

StatAmount for parity
+40% off-weapon ED (baseline)40.0%
+ on-weapon ED%40.0%
+ min damage (to min only)+72 min
+ max damage (to max only)+72 max
+ Deadly Strike%80.0%
+ Critical Strike%40.0%
Final Damage Increase
40.0% (+24.3 avg dmg)

Weapon base damages are approximate PD2 values. Verify in-game for exact numbers. Ethereal = 1.25x base damage (multiplicative, applied before weapon ED). Flat +damage added after weapon ED multiplier. Crit and DS each independently roll for their respective multiplier. As in game, when +min damage pushes min to or above max, max becomes min + 1 after off-weapon ED.